I am a designer who has as much an interest in game design than Level design. My goal is to offer my competence in the service of the video game industry.
My various formations (Cinema and art history) helps me open my mind to the world of the media. But it is mostly my video game formation (ACS in video game conception and a DESS in game design) who allowed me to be a polyvalent designer.
I was able to experiment Level design and to learn how to think the architecture of a level and his way to use the various game mechanic in a different way. I also was able to think in a game design perspective and how to create a solid and coherent system.
I also get some solid technical skill with both Unity and Unreal 4. I also learn some basic skill in 3d modeling software such as Blender and Image editing software such as Gimp.
My short internship at Affordance Studio and my contract as a cinematic Designer at Spearhead helped me understand the dynamic of a little video game studio, but my most solid formation came from Trinity, a fps Game made with Unreal 4 that will be released on Steam during mid september 2018 and who capture my progress and my skill as a Game/Level Designer and a game developer.
I love video games in his diversity and I like independent game as much as Triple A and I am open to any game genre.
I would gladly offer my skill to help create rich and stimulating video game experience.