This is a Level Design document for a scholarly project about a boss fight for a Boss fight set in the Kim Possible universe. The game is a platform in a 2.5D perspective.
The Level uses the 3 phases boss structure, and each phase has a very distinct way to be solved. The level allow the player to use a wide range of the game mechanic who were imposed for the project. It also has the advantage to propose a level with a very progressive difficulty to create a more dynamic experience.
This project was made for scholar purpose and not for any commercial product past or future.