Nowhere is a first person puzzle game that I made by myself on Unity. The main mechanism is quite simple and its core is simply to push big button toggling between two colors to solve various puzzles. From this simple base, I created various puzzles such as asking the player to get the right combination with clue in the environment or changing enemy pattern to bring them in a specific location.
The quality of this simple core mechanic is the possibility to create complexity around it.
This complexity, I bring it gradually throughout this short game with some tutorial section that teach clearly all the new mechanic to the player. The game also has a clear level design who shows the player'sobjective with his geometry.