Umbra: Twilight Assassin is a 2D stealth game where you play the role of an assassin with magic abilities that help her to eliminate his enemies or simply to hide in the shadow. The game is short but have some interesting quality such as having an effective tutorial and a nice difficulty curve that ask the player to diversify the way he experiments the levels.
The game was mostly made by me and three other students as a scholarly project and is using Unity as the game engine. We also had the help of a sound team for the music, the sound effects, and the Wwise implementation. I had a pretty big presence on the project and not only did I participated in the game design and the UI creation(I made the main menu and the pause menu), I also did all the programming and a big part of the level design.